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EXP2C
Experience Design 2 Cards (2119) ISBN: 9780982233931
Design tools matched to the concepts in Experience Design 2.
3.5"x5" 52 cards, 4-color
Pre-order PDF: English (coming in 2011)
Pre-order the Printed Cards:
English (coming in 2011)
Description:
Experience Design 2 Cards are a tool for designers to use during their brainstorming and idea generation. These cards correspond to the topics in Experience Design 2 and challenge designers and developers to think further and conceptualize around a broader experience.
Each card contains several key questions to address during the design phase of a product, service, or event project and stimulates thinking around mre successful experiences.
Explore the companion book, Experience Design 2, to the design cards, which discusses, in depth, the topics addressed.
About the Author:Nathan Shedroff is the chair of the ground-breaking MBA in Design Strategy at California College of the Arts (CCA) in San Francisco, CA. This program melds the unique principles that design offers business strategy with a vision of the future of business as sustainable, meaningful, and truly innovative—as well as profitable.
He is one of the pioneers in Experience Design, an approach to design that encompasses multiple senses and requirements and explores common characteristics in all media that make experiences successful, as well as related fields, Interaction Design and Information Design.
He co-founded vivid studios, a decade-old pioneering company in interactive media. Prior to that, he worked with Richard Saul Wurman as a senior designer at TheUnderstandingBusiness. He has an MBA in Sustainable Managment at Presidio School of Management and a BS in Industrial Design, with emphasis in Automobile Design from Art Center College of Design in Pasadena, California.
Topics:
Experience Design
Reflex
Habit
Engagement
Performance
Values
Meaning
Trust
PrivacyInformation Design
Information Organization
Hierarchy and Structure
Semantics
Context
Searching vs. Browsing
ClarityInterface Design
Direct Manipulation
Collaboration
Globalization and Localization
Cultural DifferencesInteraction Design
Initiation
Immersion
Conclusion
Continuation
Participatory Design vs. Virtuosity
Performance
Compatibility
Agents vs. Guides
Anthropomorphism
Persuasion
Seduction
Expectations
Training vs. learning vs.Experiencing
Learnable vs. Evident
Characters
Help and Co-creativityMedia
Mobile/Wireless
Broadcast
Broadband
Internet
Telephone
PDAs
Theater/Performance
Cinema/Film
Realtime Events
Architecture/Enirvonment
Outdoor
Packaging
FashionSample cards to come.
www.experiencedesignbooks.com | EXP1.1 | EXP1 Cards | EXP1 | Design is the Problem | Dictionary of Sustainable Management | Making Meaning | EXP2 | EXP2 Cards | Make It So