EXP Books: Experience Design 1.1 . . . Experience Design 1 Cards . . . Experience Design 2 . . . Experience Design 2 Cards . . . Experience Design 1

Other Design Books: Design is the Problem . . . Dictionary of Sustainable Management . . . Making Meaning . . . Make It So

About Experience Design . . . Experience Design Resources . . . About Nathan Shedroff

EXP2 (2011)
Experience Design 2

ISBN: 9780982233924

New concepts and examples.

6"x9" 312 pages, 4-color

Pre-order PDF:

English (coming in 2011)

Pre-order the Paperback:

English (coming in 2011)

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Description:

Experience Design 2...

Also, explore the companion design cards that accompany the book and turn its text into a design tool.


About the Author:

Nathan Shedroff is the chair of the ground-breaking MBA in Design Strategy at California College of the Arts (CCA) in San Francisco, CA. This program melds the unique principles that design offers business strategy with a vision of the future of business as sustainable, meaningful, and truly innovative—as well as profitable.

He is one of the pioneers in Experience Design, an approach to design that encompasses multiple senses and requirements and explores common characteristics in all media that make experiences successful, as well as related fields, Interaction Design and Information Design.

He co-founded vivid studios, a decade-old pioneering company in interactive media. Prior to that, he worked with Richard Saul Wurman as a senior designer at TheUnderstandingBusiness. He has an MBA in Sustainable Managment at Presidio School of Management and a BS in Industrial Design, with emphasis in Automobile Design from Art Center College of Design in Pasadena, California.

Topics:

Experience Design
Reflex
Habit
Engagement
Performance
Values
Meaning
Trust
Privacy

Information Design
Information Organization
Hierarchy and Structure
Semantics
Context
Searching vs. Browsing
Clarity

Interface Design
Direct Manipulation
Collaboration
Globalization and Localization
Cultural Differences

Interaction Design
Initiation
Immersion
Conclusion
Continuation
Participatory Design vs. Virtuosity
Performance
Compatibility
Agents vs. Guides
Anthropomorphism
Persuasion
Seduction
Expectations
Training vs. learning vs.Experiencing
Learnable vs. Evident
Characters
Help and Co-creativity

Media
Mobile/Wireless
Broadcast
Print
Broadband
Internet
Telephone
PDAs
Theater/Performance
Cinema/Film
Realtime Events
Architecture/Enirvonment
Outdoor
Packaging
Fashion

Sample Spreads and examples to come.

 

www.experiencedesignbooks.com | EXP1.1 | EXP1 Cards | EXP1 | Design is the Problem | Dictionary of Sustainable Management | Making Meaning | EXP2 | EXP2 Cards | Make It So